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Filed under: iPhone

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

Do you fear when you fly? There's an app to help that.

Fear of flying is nothing to laugh about. Having a panic attack while on an airplane, or not being able to even board a commercial flight because of fear, are both more common than most people would imagine. One solution is to learn how to relax, and to become knowledgeable about the sights, sounds, and feelings of flying.

Virgin Atlantic has had an amazing 98% success rate in curing fear of flying though its Flying Without Fear classes. These are seminars held throughout the UK that provide flight knowledge through a Q&A session with Virgin Atlantic flight crews, followed by a psychology session to make attendees aware of what makes them afraid and provide techniques to combat the fear. At the end of the day, attendees are taken on a short flight to try out their new knowledge and prove to themselves that they can fly without becoming paralyzed with panic.

To reach a much larger audience, Virgin Atlantic has just released the Flying Without Fear app [US$4.99, iTunes Link]. While the app doesn't include a visit from a flight crew or a psychologist, it's designed to make the techniques that have been so successful in Virgin Atlantic's in-person classes available to owners of the iPhone and iPod touch.

Virgin Atlantic President Sir Richard Branson provides a video introduction, followed by video-based explanations of what's going on at every phase of your flight. There's a built-in FAQ section with answers to questions such as "What if all the engines fail?", a set of relaxation exercises, and even a fear attack button (at right) for those scary situations that can occur in flight.

Of course, the app can't be run during takeoff and landing when you're asked to "turn off all electronic devices," but hopefully you'll gain enough confidence through using the app prior to your flight that you'll be able to stay calm.

[via CNET]

Filed under: iPhone, iPod touch, App Review

Hippo Remote is a great app, now you can win a copy

I've become very accustomed to remote-controlling my computers for a while, but nothing ever seemed to get it right. Apple's Remote for iTunes is great, of course, but what about all my other stuff on my Mac, like Boxee or VLC? Yeah, you can get some specific remotes for those apps (frankly the VLC remotes I've used were terrible and would just quit working sometimes). But what you really want is a master remote that'll take all those tasks over for you. Enter Hippo Remote [iTunes Link], a wonderful, simple, brilliant little remote app for your iPhone or iPod touch and Mac -- or PC.

Hippo Remote starts off as a trackpad, and supports gestures, multi-touch (like scrolling and zooming) and even replicates circular scrolling. There's a keyboard with F-keys, a history and navigation keys. There are app profiles for Powerpoint, Boxee, VLC, even Gmail and Windows Media Center. There's also a login manager for stuff like Gmail or Twitter, so it's very, very fast at getting you to where you need to be all via iPhone screen.

Hippo Remote's response is like butter. Scrolling, swiping, tracking are all wonderful, even on my congested network. I can even use wake-on-LAN or wake-on-wireless to zap those computers alive from anywhere in my house.

All this and the only setup was to add a password for VNC connections in my System Preferences on my Mac. There is a HippoVNC application which enables a few other features, but I don't use it. Instead, I have a saved profile for the Mac I have hooked to my HDTV, and with one tap I'm controlling that Mac via iPhone. It just doesn't get any easier.

Now you can win a copy of Hippo Remote for your own iPhone or iPod touch. Just leave a comment on this post and you're entered. Promo codes are only available for the US, sorry.
  • Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
  • To enter leave a comment on this post.
  • The comment must be left before Saturday, November 7, 2009, 11:59PM Eastern Time.
  • You may enter only once.
  • One winner will be selected in a random drawing.
  • Prize: One promo code for Hippo Remote (Value: US$4.99)
  • Click Here for complete Official Rules.

Filed under: Hacks, iPhone, Jailbreak/pwnage

Blacksn0w unlocks iPhone OS 3.1.2 and baseband 05.11.07

For the last several months, anyone who had updated to iPhone OS 3.1 or greater without following a pre-update procedure lost the unlock on their iPhones due to new software in the modem firmware or the baseband. Using the at+xemn crash as an injection point, iPhone hacker Geohot (of the original hardware unlock) was able to unlock the latest firmware on any iPhone.

What does this mean? The iPhone can be unlocked for any GSM carrier, allowing you to use it on more than your country's authorized carrier or other carriers as you're traveling abroad.

Geohot suggests that you update to a fresh copy of iPhone OS 3.1.2 directly from Apple before performing his unlock. He has all the instructions available on his site.

Filed under: Hardware, Hacks, iPhone

Dutch hacker accesses jailbroken iPhones, requests €5

Running a jailbroken iPhone has its risks, as a Dutch hacker has demonstrated. Specifically, he used a bit of port scanning to find jailbroken phones with SSH running in his native Netherlands. From there, he sent unsuspecting users a message that reads, "Your iPhone's been hacked because it's really insecure! Please visit doiop.com/iHacked and secure your iPhone right now! Right now, I can access all your files."

The URL directs the users to Paypal and requests €5 in exchange for instructions that explain how to remove the hack. But how did he get in? By relying on users' forgetfulness. All iPhones have a default root password. Those who forget to change it are vulnerable to this very kind of attack.

Asking for money is kind of a bummer but much less obnoxious that other things he could have done. The moral of the story is pay attention and be thorough when jailbreaking your iPhone.

[Via Ars Technica]

Filed under: Apple, iPhone, iPod touch

Adobe points finger at Apple over Flash for iPhone

The lack of Flash of the iPhone has been an issue, complaint and breaking point for many current (and potential) iPhone users. It seems that Adobe is just as fed up as the rest of us and has started to more publicly blame Apple for the lack of this technology.

When a website requires a Flash plugin, it provides a link to a "Get Flash" page. From here and on most devices, you can download the appropriate version of Flash and be up and running in a few minutes. In the past, iPhone users have been greeted with a message that basically states that Flash is not available for their device.

A recent change, pointed out by GearDiary, shows Adobe getting a bit more snippy with Apple. The updated page now states that:
"Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch."
While this may not be "breaking news," it does say a number of things. For one, Adobe is clearly able to develop Flash for the iPhone and obviously wants to introduce it on the iPhone and iPod touch. This also shows that Adobe is very in tune of all the complaints and has redirected the blame to Apple.

Filed under: Enterprise, iPhone

Deutsche Bank says IT warms to iPhone

Deutsche Bank analyst Chris Whitmore says corporate IT is warming up to the iPhone. In a research note published yesterday das analyst says, "There is growing evidence that the iPhone is making inroads into the Enterprise."

Whitmore thinks Apple will sell 2 million iPhones to big business by the end of the year, some through reimbursements to employees and some through IT department purchases. If those numbers hold, the iPhone will own about 7% of the Enterprise smartphone market in 2009, up from the 2% it controlled in 2008.

What's up with the shift? Whitmore notes four reasons:

  • User satisfaction - highlighted by the recent J.D. Power surveys of both consumer and business smartphone users
  • Enterprise applications
  • The iPhone's level of innovation
  • The virtual keyboard - according to Whitmore, the thought that business users have to have a physical keyboard on a smartphone has turned out to be a 'fallacy.'

However, businesspeople might not agree that they don't need a physical keyboard if their first virtual keyboard isn't on an iPhone. UK researcher Canalys has taken a look at touchscreens and future smartphone purchases. The firm finds the ground shifting the touchscreen's way. Of the 3,000 survey respondents in the UK, Germany, and France, 38% say their next phone will have a finger-oriented touchscreen, while 16% say theirs will have a stylus-operated touchscreen.

But a lot of people who have virtual keyboard-only phones miss the physical keys. According to Canalys, 53% of people who own a touchscreen phone say they won't buy another one, though they may have bought the wrong one for them to start. A majority of iPhone and HTC users say they'll keep the virtual keys on their next phones, while less than a third of Sony Ericsson touchscreen phone owners say their next phone won't have buttons.

[via Fortune, The Register]

Filed under: iPhone, App Review

Use Augmented Reality to find your car

I have to admit, when I park in a big lot, I often forget where old Betsy is. There have been more than a few iPhone apps to help you find your car, but Car Finder [iTunes link] uses augmented reality to get you pointed in the right direction.

Here's how it works: you get out of your car and mark your position, making sure you have a good GPS fix. If you don't have one, you'll be told that and see the accuracy of your fix in plus or minus meters.

You can give your location a name, and if your parking space is numbered, you can add that in. I guess that is helpful if you are parking where there is no GPS signal, but then this app won't be of much help.

You're then free to go your merry way, until it's time to find your car again. When you bring up the app, your iPhone camera is activated, and a red arrow points to your car. Swing the camera around until an icon for your car appears and start walking. You'll get a constant read-out of your distance.

In my tests, just after sunset, the app worked very well, although when I got right next to the car the arrow was pointing elsewhere. That's not surprising given the imperfect accuracy of GPS, but by the time I got the error I could see the car less than 25 feet away.

Car Finder is U.S. $0.99, so it's not over priced, and pretty much in line with other similar apps in terms of cost. The augmented reality is a nice touch, as it floats your car icon over the real world. You do get a legal warning from the app about using due caution, I guess so you won't step into a manhole or off a cliff while following the camera scene. What a litigious society we live in!

So, Car Finder works, isn't over priced, uses augmented reality which has a high 'buzz word quotient,' and should impress your non-iPhone using friends, if you have any.

You'll need an iPhone 3GS to make this work, because the compass and GPS do the heavy lifting.

Filed under: Gaming, Software, Freeware, iPhone, App Store, iPod touch

Eliminate now available on the App Store


Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system.

If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

Filed under: Gaming, Developer, iPhone, App Store, SDK

Gamesalad offers $99 iPhone game publishing

We mentioned Gamesalad's plans to bring their publishing system to the iPhone earlier this year, and now they've done it: for $99 a year, they say that you'll be able to design games on their game creator development tool, and then publish them straight out to the iPhone's App Store. If you don't want to bother publishing the games yourself, you can create them and have them "viewed" through the Gamesalad Viewer (which we couldn't find on the App Store quite yet), or you can export them out as full applications and publish them as your own iPhone apps (Flutterby is in the store right now as an example of a Gamesalad Creator game).

There's also a $1999 membership service that lets you customize every aspect of your games, and provides you with direct customer support, which is supposed to be for "elite users" (like, we guess, actual game companies). And truthfully, I've developed a few apps using just Xcode, and it's not too big a deal (though I've never had to go through an actual release or worked with end users, which I'm sure is most of the battle anyway). But if the thought of using professional coding tools to develop your little game idea sends you into panic attacks, and the Gamesalad creator seems more your speed, this might be a nice viable way for you to turn your gaming idea into App Store gold.

It costs nothing to download and try out the creator, so if the idea interests you, you can work on putting a game together, and then pay later when you decide you've got something you want published on the iPhone. And hey, if you do put a game up, be sure to send a tip and let us know -- we'd love to see the end products of this process.

Filed under: iPhone, iPod touch, App Review

Who you gonna call? Irene's Spirit haunts your iPhone or iPod touch

Irene's Spirit [US$1.99, iTunes Link] puts a fortune telling spirit into your iPhone or iPod touch (with the exception of the first generation iPod touch) as long as you're running OS 3.0.

Forget the Magic 8 Ball or Ouija Board. That's kid stuff. Irene doesn't use a 20-sided die or easily pushable planchette to give you an answer. Her answers come from the other side. The other side of what I'm not so sure, but who cares when she is dead accurate. She will make you wonder if ectoplasm will void your warranty.

I had my son ask Irene a question and he totally lost it when she told him the name of his dead grandfather. After two more passes, he got skeptical and figured out what was happening. I should have stopped while I was ahead.

Yes, it's an illusion.

I was very impressed with the best tutorial system I've seen in any app. Being an instructional designer, I know that chunking instruction and requiring feedback periodically is the best way of transferring information. Irene's Spirit is a textbook case of how to get it right.

With a bit of practice, operating the illusion is easy and distracting your audience is helped by lot of vibration noise and weird looking scrolling screens that look like something out of The Matrix.

I thought that it was a well designed, easy to learn trick that will be a hit at birthday parties, but only good for one or maybe two questions before we more skeptical grownups get wind that something's up. I had a good time with it as a casual app, and really think it's worth a look.

Take a look at this video and see Irene in action.



Filed under: Retail, iPhone, Jailbreak/pwnage

Will Canada's iPhone be unlocked?

The iPhone is slowly making it's way around the world. In Canada, there are now four major carriers that support the device: Rogers, Fido, Telus and Bell. So how will Apple continue to stock and support the iPhone with that many carriers? That's where the story get's interesting.

According to iPhoneInCanada.ca, to make stocking and inventory easier, the iPhones in Apple's Canadian retail stores will arrive completely unlocked without any SIM card. Once a carrier is chosen and a SIM card is placed in the device, it will then be locked to that carrier. So what happens if you put in a SIM card from a carrier other than the four in Canada? The simple answer: we have no idea!

While we're not entirely sure what this means, it does present some interesting ideas. The Canadian iPhones could only recognize the four possible carrier's SIM cards, but may also be entirely unlocked. It'll be interesting to see how people that want to use the iPhone on unsupported carriers will take this news.

Filed under: iPhone

Updated iPhone 3G, 3GS pricing and availability for Canada announced

For those of you in Canada, good news. The cell carriers Telus and Bell have announced pricing and availability for the iPhone 3G and 3GS. In addition, Rogers will be announcing an update to its pricing.

Telus is offering four plan levels with three extras each to chose from, for a total of twelve different plan options. Each plan provides subsidized iPhone pricing of $99CAD for the 8GB iPhone 3G (black), $199CAD for the 16GB iPhone 3G S (black/white), and $299CAD for the 32GB iPhone 3G S (black/white).

The actual plans from Telus do not change with respect to the iPhone you choose. The prices begin at $50CAD for 150 minutes and 500 MB data and move up to $100CAD for 500 minutes and 3GB data; all plans include a 36-month contract term. Additionally, all plans include mobile tethering with the iPhone. All plans excluding the entry-level $50CAD/mo. plan include an option for unlimited messaging.

Bell has also announced their pricing and availability; actual iPhone pricing is the same as the Telus offering ranging from $99CAD for the 8GB iPhone 3G to $299CAD for the 32GB iPhone 3G S.

Bell's monthly plans start at $55CAD and include 300 minutes with 1GB data (tethering included) and increase up to $95CAD including 500 minutes with and 3GB data. As with Telus, all plans include a 36-month contract. Unlike Telus, however, the Bell plans include unlimited Wi-Fi at any Starbucks location.

Not one to be left out of all the press buzz, Rogers may be announcing a new plan for $95CAD/mo. An anonymous tipster reports that the Rogers plan will include 700 minutes and 1GB data with tethering included. The plan will also feature unlimited messaging.

Things are definitely heating up in Canada for iPhone users. Each provider is offering a little something different in terms of minutes, data, and extras. As always, don't forget to consider your coverage area, which iPhone in Canada has helpfully compared for you here.

While I don't live in Canada myself, I am definitely jealous of all the competition going on. I would love to see three US carriers with the iPhone all competing for my pocketbook.

Thanks to everyone who sent this in, and iphoneincanada.ca for the in-depth coverage.

Filed under: iPhone, App Store, iPod touch

Hunting down 10 iPhone apps for the outdoorsman

At least here in Colorado, the big game hunting season is mostly over for another year, except for a few late-season licenses. While many hunters may be nursing deer camp hangovers, maintaining their firearms, or telling yarns about the ones that got away, those who own an iPhone or iPod touch can still be blasting away at Bambi.

There are a huge number of hunting-related apps in the App Store, ranging from various deer and duck hunting simulations to duck and deer calls. Let's take a look at a ten-pack of apps:

Go out and blast at virtual deer, elk, caribou, grizzly bears, and black bears with 3D Hunting Trophy Whitetail [US$0.99, iTunes Link]. Four weapon types (Lever-Action Rifle, Bolt-Action Rifle, Scoped Bolt-Action Rifle, or Bow & Arrow) are available for your shooting enjoyment, and you get to use calls and scents to attract your prey.

Continue readingHunting down 10 iPhone apps for the outdoorsman

Filed under: Apple Corporate, Hardware, iPhone

Apple amps up iPhone production

In preparation for the holiday rush, Apple has stepped up iPhone production, according to ITProPortal. Specifically, Apple has supposedly increased orders to both Primax Electronics and Foxconn Electronics (both companies manufacture iPhone components) from 17% to 20%.

In a recent quarterly earnings call, Apple COO Tim Cook noted that iPhone 3GS supplies were short in September, but noted that supply lines have been restored and he expects Apple to meet the demand of this year's shopping season.

In other words, If you're hoping to receive an iPhone this year, know that Apple has done its part. Now it's up to you to badger your gift-giving loved ones.

[Via Macsimum News]

Gift image: stock.xchng

Filed under: Software, Internet Tools, iPhone, App Store

iPhone apps that bloggers will love

wpbeginner has posted a terrific list of 10 iPhone apps that every blogger will love. The first item on the list is, as you'd expect, WordPress for iPhone. Version 2.0 was released earlier this week and it's a huge improvement over its predecessor. It supports blogs powered by both WordPress.com and self-hosted WordPress.org. WordPress 2.0 for iPhone is free.

Add as many blogs as you like and manage comments, posts and pages all from the app. Adding new pages and posts is as easy as editing existing ones. Best of all, you can delete, edit approve/unapprove and spam comments with a few taps.

Of course, not every blogger uses WordPress, and the other apps on the list acknowledge this. Shape Writer aims to make it easier to enter text by letting you trace the "shape" of a word rather than type its letters. Proper names and acronyms can be "taught" to the app by typing them once. They'll be traceable from that point on. Shape Writer costs $3.99US.

Also on the list is Jott, a voice-to-text app that records your voice, converts it to text and lets you send the result nearly anywhere, including a WordPress or Blogger blog (as well as Twitter, Facebook and more). I haven't tested it, so I can't speak for how well it works. If it does what it claims (speak up if you've used it), Jott for iPhone will make it much easier to publish long posts from your iPhone (provided that it supports your preferred platform). Jott for iPhone is free and requires a Jott Assist Plan, which starts at $3.95/mo. Mel reviewed the similar Voice on the Go service last week.

Visit wpbeginner for the rest of the list. As for me, I get a lot of use out of Instapaper (for reading reference articles when I'm away from my computer) and Evernote (pretty much the same reason) among others. If you want the simplest blog-from-your-iPhone solution, check out Posterous. All you need to do to set up and maintain a Posterous blog is send an email to post@posterous.com. It doesn't get simpler than that.

[Via Wired]

Tip of the Day

Get easy access to special characters by installing the Character Palette in your menu bar. Go to System Preferences, click on International then the Input Menu tab, then click the checkbox for Character Palette. Now, when wanting to insert special characters. The palette will now appear in the menu bar on the top right and will be grouped with any other languages you have enabled.


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